AI Insights · Timothy · September 2022
Top 5 First Person Games in South America Q3 2022
In Q3 2022, the top 5 first-person games in South America saw varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In the third quarter of 2022, the top five first-person games in South America exhibited diverse performance metrics across downloads, revenue, and active users. Here's a deep dive into their trends, based on data from Sensor Tower.
Call of Duty®: Mobile saw a steady increase in weekly revenue, peaking at approximately $334K in the first week of August. Weekly downloads also showed an upward trend mid-quarter, reaching around 199K in the week of September 19. The game maintained a robust engagement with weekly active users increasing from around 2.08M to 2.38M by the end of the quarter.
Minecraft experienced fluctuations in weekly revenue, peaking at about $124K in mid-July. The game saw a decline in downloads towards the end of the quarter, dropping from around 148K to 109K. Active user numbers also showed a gradual decrease from approximately 2.00M to 1.90M throughout the quarter.
Fishing Clash: Sport Simulator demonstrated a varied revenue performance, with a notable peak at $41K in early August. Weekly downloads peaked at around 39K in late August but saw a decline to approximately 21K by the end of September. Active users remained relatively stable, with a slight decrease from around 142K to 132K.
Standoff 2 showed an increasing trend in revenue, with a peak of $38K in early September. Downloads saw a significant rise towards the end of the quarter, reaching about 89K in the last week of September. The game also saw an increase in active users, rising from around 789K to 843K by the end of the quarter.
Sniper 3D: Gun Shooting Games had a mixed performance in terms of revenue, peaking at roughly $17K in the last week of September. Weekly downloads fluctuated, peaking at around 138K at the start of the quarter and ending at approximately 115K. Active users also showed a decline from around 1.01M to 738K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.